A Hollow County town at golden hour, clouds piled over the hills

Hollow County · engine playground

Hollow Labs

The engine behind Hollow County, opened up. Pull the sky apart cloud by cloud, turn the seasons, grow any tree, and call up anything that walks the county. Everything runs live in your browser, in the real game engine.

Free, no sign-in, nothing saved. Best on a desktop with a graphics card; phones work too.

Three tools, one engine

Pick a tool

01 · Atmosphere

Clouds & weather

Every layer of the sky, live: 24 cloud forms from cumulus to aurora, the weather's own deck, rain, snow, fog and lightning. Run the clock, flip the season, or let the living climate roll the weather in spell by spell.

  • Four cloud layers: form, coverage, altitude, raggedness, twist, glow
  • Mix your own weather, strike lightning
  • Time-lapse days and seasons, the boss omen, a Taker's blood sky
Open the sky

02 · Flora

Trees & grass

The woods grow from 43 plant forms and the grass from the island's own density fields. Watch the leaves turn and fall, bury the meadow in snow, whip up a gale, and grow any form you like right into the scene.

  • Seasons, leaf drop and snow cover, by hand or on the clock
  • Grass density, reach and meadow height; each layer on or off
  • A specimen garden: shape a tree, copy its recipe
Open the woods

03 · Entities

Entity inspector

Spawn the dead, the wildlife and the living anywhere on the island, then follow one with the camera. Cycle coats and outfits, change how they move, and rebuild a zombie part by part.

  • 16 kinds of the dead and each world's king
  • 21 animal species with their coats and routines
  • The Keeper, 11 characters, survivors, shopkeepers and Takers
Open the inspector

Start somewhere

Scenes

Hand-picked places across the county's worlds. Each is the same island every visit.

Under the hood

No textures. All of it made in code.

Hollow County is plain JavaScript and three.js with no build step. Every island is raised from a seed in a worker; every colour is a step on a hand-tuned palette ramp; every tree, cloud and creature is grown from a recipe.

19
worlds to play
24
cloud forms
43
plant forms
21
animal species
12
characters
0
texture files

Pixels on purpose

The world is drawn about 400 rows tall, then scaled up by a whole number so each game pixel is a crisp square. Light snaps to the steps of a colour ramp, with a thin dither between.

A sky that marches

Clouds are ray-marched in up to eight steps through layered slabs: heaps with flat bases, veils, mackerel cells and towers on the horizon. The low ones cast real shadows on the land.

A climate, not a skybox

Weather comes in spells that lead into each other the way weather does. Seasons turn on the game's clock: leaves fall, snow settles and melts, the grass goes to straw.

Controls

Open Hollow Labs